Spawn

Spawn is a playable character in ''DC VS. MARVEL: Power Match. ''He is an anti-hero Hellspawn who fights the forces of Heaven and Hell.

Special Moves

 * Necro Blast: Spawn sends a blast of Necroplasm at the opponent using his Hell Chains. If the opponent is close to Spawn when he uses the attack, they will take additional damage from the chains.
 * Necroplasm Blow: Spawn sends a secondary blast which can strike ducking opponents.
 * Unholy Veil: Spawn pulls out his Demonic Cape then charges at his opponent, grabbing them by the face and slamming them into the ground. While the Cape is drawn, it can parry projectiles. He can also delay or cancel the move.
 * Soul-Shattering Wave Club: Spawn quickly spawns in his mace and strikes his opponent twice with it, knocking them away. It also ignores armor.
 * Heaven and Hell: Spawn instead summons Hellfire beneath the opponent's feet, launching them away.
 * Fatal Phantasm: Spawn summons a wave of Necroplasm at the opponent where it removes the opponent's skin before returning them normal to do damage.
 * Soul Chamber: Spawn summons Hellfire beneath the opponent, levitating them off the ground as their skinned body is burnt before dropping them on the ground.
 * Hell Chain: Spawn summons one of his Hell Chains that grabs his opponent by the neck and slams them on the ground.
 * Lethal Leetha: Spawn uses the chain to break the opponent's neck before tossing them away. Additionally, Spawn can become completely invisible at the cost of dealing less damage.
 * Leetha Glide: Spawn propels himself forward using his Demonic Cape. While in the air and utilizing the attack, Spawn can use airborne attacks.
 * Charging Hellspawn: Spawn grows large green-black spikes that portrude from his body and charges at the opponent, knocking them away.
 * Soul Forfeit: Spawn summons both his battle axe and sword beneath the opponent to launch them in the air for a juggle.
 * Blaze of Glory: Spawn draws one of his submachine guns and fires it in an upward diagonal fashion, striking airborne opponents should they be caught in the crossfire. Additionally, when close at the opponent, the first shot is capable of hitting the opponent, however if the opponent ducks, the attack will miss.
 * Invoking the Legion: Spawn draws a second submachine gun after firing and proceeds to unload on the opponent with both guns while advancing forward, knocking them away with the final shots.

Character Ability

 * Plasm Pool: Spawn creates a bubbling pool of Necroplasm at his feet. While inside the pool, the regeneration of Spawn's super meter is greatly increased.

Throws

 * Forward Throw: Spawn plants a battle axe in the opponent's shoulder, impales them with the sword, then knocks them away with a swing of his mace at the opponent's face.
 * Backward Throw: Spawn digs his chains into the ground where they erupt underneath the opponent and coil around them, constricting and slicing against their flesh. With a gesture, the chains slam the opponent to the ground and Spawn engulfs his cape around them and enchants it with Necroplasm, briefly burning off their skin, before throwing them back.

Ultimate Move

 * The Eighth Circle of Hell: Spawn tosses a stun grenade at the opponent, then he wraps the cloak around the opponent's head and lifts them in the air. He then summons demonic hands that force the opponent to the ground and claw at their upper body. Spawn then jumps in the air, where he pulls out his submachine guns and spawns an armada of weapons with his Demonic Cape and blasts the opponent with a barrage of bullets. He then summons his chain beneath the opponent to briefly launch them in the air, only for Spawn to rain down a powerful fist coated in Necroplasm, knocking the opponent to the ground and causing an explosion of Necroplasm energy.