The Entity

The Entity is a playable character in ''Horror for Two. It is the main antagonist of the video game Dead by Daylight ''and is the almighty, benevolent being that created the nightmare Realm of trials in which the survivors and killers are trapped in to play its sadistic game for all of eternity. In the game, it comes in the form of a man in black covered in moving appendages and has glowing red eyes.

Basic Attacks

 * Dead Man's Stab:
 * Distressing Rise:
 * Death Blow: Triggered if the Entity counters, it will juggle the opponent further into the air, double the damage and shatter the jaw.

Combos

 * Unnerving Presence:
 * Brutal Strength:
 * Predator:
 * Zanshin Tactics:
 * Death Blow: Triggered if the opponent blocks it too late, the Oni's kanabo will crush the opponent's spine and back ribs and deal over double the damage.
 * Shadowborn:
 * Enduring:
 * Infectious Fright:
 * Thanatophobia:
 * Stridor:
 * The Third Seal:
 * Territorial Imperative:
 * Overcharge:
 * Caulrophobia:
 * Pop Goes the Weasel:
 * Rancor:
 * Mad Grit:
 * Death Blow: Triggered if the Entity counters, the Legion's knife will plunge deeper into the stomach and double the damage as well as deal damage-over-time.
 * Iron Maiden:
 * Corrupt Intervention:
 * Blood Echo:

Special Moves

 * Bear Trap: The Entity transforms into the Trapper and places a beartrap on the fightline. Should the opponent step on the trap, it will close on their leg, stunning them and setting them up for a free hit.
 * Bloody Coil: The Entity steps forward and kicks the trap towards the opponent immediately after placing it on the ground. The trap travels a great distance when kicked.
 * Hillbilly's Chainsaw: The Entity transforms into the Hillbilly and runs at the opponent with the chainsaw over its head. It then plants the chainsaw into the opponent's shoulder should it connect, and drives it down deeper into the hip area. The attack is unblockable and can also be canceled before it hits.
 * Thompson's Moonshine: The Entity digs the chainsaw deeper into the opponent for increased damage.
 * Wailing Bell: The Entity transforms into the Wraith and draws the Wailing Bell and parries any attack that connects with it, including projectiles. The Entity follows up by attacking them with its Azarov's Skull while cloaking itself before ringing the bell again and becoming visible. The parry can be delayed.
 * All-Seeing Spirit: After parrying, the Entity gains a damage buff for a short time. The more attacks parried, the greater the bonus is multiplied.
 * Death Blow: If the Entity connects two Wailing Bells in a row, the third will shatter the opponent's skull as well as bounce them and double the damage.
 * Spencer's Last Breath: The Entity transforms into the Nurse and it teleports behind the opponent, leaving an illusion of the Nurse behind and stabs the opponent with the Bonesaw.
 * Tom Bookmark: The Entity follows up with an uppercut with a Bonesaw swing, launching the opponent in the air for a juggle.
 * Blackened Catalyst: The Entity transforms into the Hag and places a Phantasm Trap on the fightline at four different ranges. If the opponent is caught in the trap, a deceitful duplicate of the Hag spawns behind the opponent and strikes them from behind.
 * Mint Rag: The opponent is juggled and has increased damage.
 * Carter's Spark: The Entity transforms into the Doctor and grabs the opponent and holds them in the air while electrocuting them, then uses the Stick to knock them away. It acts as an ant-air.
 * Hunting Hatch: The Entity transforms into the Huntress and throws a hatchet at the opponent.
 * Iridescent Head: The Entity throws an additional hatchet at the opponent, being a mid projectile.
 * Death Blow: If the Entity is at the maximum distance, the hatchet will damage the opponent's organs, triple the damage and increase the knockback effect.

Throws

 * Forward Throw: The Entity grabs its opponent and tranforms into the Spirit, then uses the katana to stab them through the chest, then stabs them through their neck and slashes their abdomen which causes them to collapse before screaming.
 * Death Blow: If the opponent had failed a throw escape during a previous throw before, the stab in the chest is significantly deeper and doubles the damage.
 * Backward Throw: The Entity grabs its opponent and transforms into the Clown, then uses an Afterpiece Tonic to gas the opponent and cause them to cough violently before the Entity grabs the opponent by the throat and stabs them in the stomach with the Madame Butterfly then headbutts them away.

Slash Move

 * Sacrificed: The Entity summons a hook behind the opponent which impales them on hit. The hook shatters their spine and ribs, then the Entity sends one of its appendages through the opponents mouth and then sends the second through their eye. Appendages then grow from the hook post which repeatedly stabs the opponent's abdomen, damaging their internal organs. The hook then vanishes and the opponent collapses to the ground.

Execution Moves

 * Devour Hope: The Entity summons a hook and the opponent tries to flee, however the Entity uses an appendage to stab them through the stomach and drags them and impales them on the hook through the back. The Entity then summons multiple appendages to tear their guts out, then rip off their face and then pull their skeleton out from their body through their open stomach.
 * Momento Mori: The Entity has appendages erupt from the ground and trap the opponent beneath by stabbing their feet. The Entity then proceeds to use an appendage to tear a hole in the opponent's body and expose their ribcage before becoming a dark energy and proceeding to enter the opponent's body through the hole. A pair of arms break out from their lower sides and rip off the opponent's arms. Then the arms rip off their chest apart and tear the opponent apart with enough force to blow them into pieces, and emerging from the opponent's body is Nea Karlsson who screams at the camera.

Overkill Moves

 * Agitation: Executed from the Bear Trap, the opponent's foot will be severed by the trap and they will try to desperately crawl away. The Trapper then draws his cleaver and slashes the opponent's back several times until they are horizontally sliced in half.
 * A Nurse's Calling: Executed from Spencer's Last Breath, the opponent will be knocked to the ground with the Bonesaw imbedded in their back and the Nurse will proceed to strangle the opponent aggressively before ripping their head off and screaming at the severed head.
 * Lightborn: Executed from Hillbilly's Chainsaw, the Hillbilly will slice the opponent from the shoulder to the hip area with the chainsaw and leave it running before using the sledgehammer to crush the opponent's head.
 * Beast of Prey: Executed from Hunting Hatchet, the hatchet will be stuck in the opponent's neck and choke on their own blood until the Huntress rips it out and uses the same hatchet to split their head in half vertically.
 * Monitor and Abuse: Executed from Carter's Spark, the electrocution will violently prolong as the opponent's limbs and eyes begin popping off. It ends with the opponent's head exploding and the Doctor tosses their fried, headless corpse to the ground.
 * Dark Devotion: Executed from Corrupt Intervention combo, the Plague will vomit acid all over the opponent's body and burn off their skin painfully before they collapse to the ground.
 * Haunted Ground: Executed from Forward Throw, the Spirit will slash the opponent's abdomen to cause their intestines to pour out before teleporting behind them to stab them through the back and then teleporting a final time to decapitate them.

Quit Suicides

 * First Suicide: The Entity's own appendages will erupt from the ground, impaling them and then another appendage will stab them in the head and then drag them beneath the ground.
 * Second Suicide: A hook is summoned behind the Entity and impales them.