Albert Wesker

Albert Wesker is a playable character in ''Capcom Infinite. ''Wesker is from the Resident Evil franchise and he usually manipulates story events behind-the-scenes. Power-hungry, sadistic and infinitely cunning, he was a man who sought to replace the entire human race through mass extinction and forced evolution, believing humanity to be an evolutionary dead-end.

Combo Trait

 * Rhino Charge: Wesker can cancel his basic attacks into his Rhino Charge which has him stab his opponent in the chest with his fingers, leaving them in a stunned state for a free hit.

Character Technique

 * Phantom Dance: Wesker removes his glasses and he gains a buff to attack faster, deal more damage and move faster.

Command Attacks

 * Cobra Strike: Wesker brings back his body and performs an explosive stomping palm attack with his leading palm. This knocks down the opponent.
 * Samurai Edge: Wesker fires up to three consecutive shots from his signature Samurai Edge. The magnum holds up to fifteen rounds of ammo. Once the ammo is depleted, Wesker has to reload his pistol.
 * Phantom Move: Wesker can teleport forwards or backwards.
 * Throw: Wesker thrusts his arm forward and punches his opponent in the chest, sending them flying.

Special Moves

 * Jaguar Dash: Wesker rears back to dash forward across the screen to rush the opponent, dealing multiple hits and braking for a brief stop. Wesker has the option to leap with a rising knee attack at his opponent that knocks his opponent down. He can also cancel it into a Cobra Strike or Jaguar Kick.
 * Windfall: Wesker lifts his leg above his head and slams it down on the opponent as a powerful overhead which causes a hard knockdown.
 * Ram Horn: Wesker lunges forward and drives his hand violently through the opponent's chest, stunning them for a free hit.
 * Panther Fang: Wesker performs an open-handed hook on the opponent, knocking them back.

Hyper Moves

 * Ghost Butterfly: Wesker rears back and palms the opponent with both palms placed inward-horizontally placed above each other, blasting back the opponent with a purple energy streak if it connects. It can cause a wall splat.
 * Tiger Uppercut: Wesker enters a parry stance and if he is hit, he counters with a powerful uppercut that launches the opponent into the air for extended combos.
 * Jaguar Kick: 
 * Mustang Kick: Wesker grabs his opponent, then fires a Samurai Edge gunshot at their foot before finishing with a full-force stepping kick.

Finisher

 * Lost in Nightmares: