Zatanna

Zatanna is a playable character in ''DC VS. MARVEL: Power Match. ''She is a member of the Justice League Dark and a magician.

Special Moves

 * Fire Kiss: A flaming kiss that burns any opponent close enough to feel its heat. Enchanted by Sargon's Hat, Zatanna's flaming kiss will set the opponent up for a free hit and deal damage-over-time after the opponent bursts into flames.
 * Erif Ssik: Zatanna creates a massive fireball of mystical flame that travels towards for a short time and it deals damage-over-time. Enchanted by Sargon's Hat, Zatanna will erupt three flaming pillars from under the opponent to juggle the opponent.
 * Linking Rings: Zatanna hurls a ring of metal encased in mystical energy. Enchanted by Sargon's Hat, the energy will explode upon contact with the opponent to knock them away.
 * Gniknil Signir: Zatanna links multiple rings into a single, damaging projectile. Enchanted by Sargon's Hat, the opponent will have their damage temporarily reduced.
 * Tropelet Ni Thorf: Zatanna teleports in front of her opponent. She also has the option to teleport behind or away from her opponent as well as disappearing and reappearing in place to confuse the opponent. Enchanted by Sargon's Hat, Zatanna becomes an incarnation of powerful electricity that will stun the opponent once they come into contact.
 * Zatara Dive: Zatanna performs a dive kick from the air downwards. Enchanted by Sargon's Hat, Zatanna follows up with a backflip that will launch the opponent into the air.
 * Arataz Evid: Zatanna performs a flurry of kicks on her opponent and finally bounces them for a juggle. Enchanted by Sargon's Hat, Zatanna adds more magical-enhanced kicks.
 * Smoke and Mirrors: Zatanna casts a potent spell that splits Zatanna into multiple versions of herself, forcing the opponent to guess which clone is the real Zatanna. Enchanted by Sargon's Hat, Zatanna gains a temporary damage boost to her magical attacks.
 * Fifty Two Pickup: Zatanna crouches down and launches an entire deck of cards at her opponent for a low attack. Enchanted by Sargon's Hat, the deck of cards will explode and launch the opponent into the air.
 * Ytfif Owt Pukcip: Zatanna throws additional cards and knock the opponent off their feet. Enchanted by Sargon's Hat, the cards will levitate the opponent and leave them vulnerable for a free hit.
 * Puppet Master: Zatanna casts a potent spell on her opponent, reversing their controls for a short period of time. Enchanted by Sargon's Hat, it will last longer.
 * Teppup Retsam: Zatanna uses her magic to trance her opponent and bring them towards her. Enchanted by Sargon's Hat, Zatanna has boosted range on this attack and the opponent will take more damage.
 * Magic Pillar: Zatanna creates a rising pillar of magic in front of her to absorb projectiles and will knock up opponents if they come in contact with the pillar. Enchanted by Sargon's Hat, the projectile will be reflected back onto the opponent.
 * Cigam Rallip: Zatanna counters a projectile by erupting a pillar underneath the opponent, launching them into the air for a juggle. Enchanted by Sargon's Hat, a second pillar will be erupted that will launch the opponent towards Zatanna.

Character Ability

 * Sargon's Hat Stance: Zatanna will perform a spell by putting on her hat and drawing her wand, altering her magical abilities to make them stronger.

Throws

 * Forward Throw: Zatanna grabs her opponent and makes a big metal ring above them, and drops it down on them. The ring makes them disappear, and Zatanna makes them appear in the air, making them helplessly fall to the ground but Zatanna catches them and blasts them away with a burst of magic.
 * Backward Throw: Zatanna grabs her opponent and levitates her opponent before throwing a card at her airborne opponent which explodes in a burst of magic and knocks them away.

Ultimate Move

 * Avrah KaDabra: Zatanna pulls out her wand and casts a spell that surrounds her opponent in a dark blue vortex and lifts them into the air. Zatanna then flies up to the opponent and creates a glowing ankh, casting magical energy from the glowing ankh, then the magic energy traps them in a golden glowing, diamond-shaped prison. She says an enchantment, flips the prison upside down and sends it hurling toward the ground.