Batman

Batman is a playable character in ''DC VS MARVEL: Power Match. ''He is a human vigilante that resides in Gotham City with a reputation for nearly superhuman resourcefulness and combat prowess, preying on the fear of criminals with the frightening image of a bat to avenge his murdered parents.

Moveset
Despite being one of the few members of the Justice League without any extra-human enhancements, Batman has proven himself to be just as formidable as any super-powered hero against the forces of evil. Batman is prepared for just about every situation and his predicament is legendary. His strength, speed, agility, durability, reflexes, willpower and intelligence are as sharp and toned as one could possibly be without being superhuman. He is proficient in most known martial arts, and possesses incredible skill and superb intellect and wit. In addition to high levels of training in combat, Batman employs the use of military-grade technologies and gadgets developed by his family's company that assist him in his war on crime. Batman is never seen without his famous Utility Belt, which he equips to arm himself with any item needed for any problem that could present itself in the field, primarily for combat and investigation.

In addition, his Batsuit acts as a durable body armor because it is reinforced with triple-weaved kevlar inlays and carbon nanotube filters. It functions as both a disguise and a symbol that strikes fear into his enemies, due to its dark and menacing appearance.

In gameplay, Batman is relatively fast and excels at mid-range, and has a lot of different options once he closes the distance. He's an offensive fighter with plenty of damaging combos under his belt to unleash onto his opponent. Meanwhile, Batman can make use of his Batarangs to give him decent power at a distance and his grapple gun makes it easier for the Dark Knight to close the gap between him and his opponent.

Basic Attacks

 * Palm Strike:
 * Hammer Fist:
 * Roundhouse:
 * Crusader Kick:
 * Batarang Strike:
 * Flying Kick:
 * Vengeful Bash:
 * Tumbler:
 * Low Jab:
 * Rising Gauntlet:
 * Cape Sweep:
 * Brutal Knee:
 * Straight Kick:
 * Flip Kick:
 * Forward Roll Escape:
 * Backward Roll Escape:
 * Air Breakaway:

Combos

 * Winged Avenger:
 * Vengeance:
 * Mind Games:
 * Tricky Bat:
 * High-Tech Justice:
 * Tragedy:
 * Stay Down:
 * Bat of Gotham:
 * Arkham Assault:
 * The Worst of Times:
 * Masked Manhunter:

Special Moves

 * Batarang: Batman pulls out two Batarangs and then throws them at the opponent.
 * Sneaky Batarang: The Batarangs will return to the stage and hit in the opponent from behind, exploding on impact and launching them into the air for a juggle.
 * Up Batarang: Batman throws out a Batarang into the air.
 * Shock Batarang: The Batarang explodes and electrocutes the opponent, re-standing and stunning them for a free hit.
 * Grapple Gun: Batman fires his grappling hook into the air which has Batman fly towards his opponent and close the gap. If the opponent is in the air and caught by the grappling hook, Batman will bring his opponent down far behind himself.
 * Batclaw Attack: Is performed faster and if Batman catches the opponent, he will land the opponent close to him and they bounce off the ground.
 * Slide Kick: Batman will quickly slide across the ground with a trip kick that knocks his opponent down.
 * Shadow Kick: Batman follows up with an explosive Batarang.
 * Cape Parry: Batman flings his cape over himself and if his opponent uses a projectile against him, he will counterattack by dropping a smoke bomb on the ground before using his grapple gun to disappear and re-appear at the top of the screen above the opponent, landing on them.
 * Caped Crusader: Batman can now counter high and mid attacks, countering with a devastating combination of strikes.
 * Scatter Bombs: Batman jumps into the air, releasing small explosives.
 * Bat Strike: Batman activates a sonic beacon which causes bats to surround and protect Batman, having the option to either throw the bats out to stun the opponent or if the opponent gets too close the bats will attack and stun the opponent.
 * Way of the Bat: Increases the move's damage, stun duration and Batman's first attack gains increased damage after the opponent is stunned.
 * Glide: Batman can use his cape to glide, allowing him to perform air attacks in mid-air.

Character Skill

 * Greatest Detective: Batman scans his opponent and receives their weaknesses, giving Batman a temporary damage boost. The boost can be increased and extended the longer the match continues.

Throws

 * Forward Throw: Batman grabs his opponent, shocking them with two tasers and follows up with a knee to the face which sends them flying.
 * Backward Throw: Batman grabs his opponent, using a Batarang to stab them in one of the knees and then sticks it on their back which quickly detonates.

Ultimate Move

 * The Dark Knight: Batman throws a smoke Batarang at his opponent, attaching a gadget that lifts them into the path of the Batwing, which turns them straight up before turning and diving. The Batwing fires a barrage of missile launchers which sends the opponent crashing to the ground and the Batmobile then suddenly remotely drives towards the opponent which runs them over after firing a machine gun at them.

Skins

 * Default: Batman wears a dark metallic suit with a bat symbol spread across the chest. He has metal gauntlets on his wrists with fins on the outer sides. He has knee-high greaves and a cape with unique spiked pattern at the bottom. He wears a black cowl with bat ears at all times and a yellow utility belt with a bat symbol on the buckle.
 * Armored Batsuit: 
 * 1970's:
 * Batman Beyond:
 * Earth One: 
 * I Am The Night:
 * Sinestro Corps:
 * Batman Incorporated:
 * Year One:
 * The Dark Knight:
 * Worst Nightmare:
 * 1960's Legend:
 * Azrael's Knightfall:
 * One Million:
 * The Batman Who Laughs: A hybrid of Batman and the Joker. Batman wears an alternate, more crazed and brutal Batsuit with a metal ring on his cowl protruding large spikes, no bat symbol and he wears shoulder pauldrons with chest support belts on his upper body. Batman also has a black cloak instead of a cape. His mouth shows the Joker's terrifying bleach skin and wide red grin as well as his white hands with black fingernails. His Batarang is altered to appear laced with Joker Toxin, his grapple gun is changed is a chain, his scatter bomb is changed to appear as exploding confetti, his cape is altered, his Batwing is altered and his Batmobile is changed to the Jokermobile. His Forward Throw is changed to Batman pulling out two submachine guns to rain fire upon the opponent while advancing forward before kicking his opponent away and his Backward Throw is altered for the opponent to briefly chuckle when stabbed with the Batarang.
 * Long Halloween: 
 * Earth 2:
 * Thrillkiller:
 * Dark Knight of the Round Table:
 * First Appearance:
 * Red Son:
 * Noel:
 * New 52 Graphic:
 * Blackest Night:
 * Brightest Day:
 * Gotham by Gaslight:
 * Beware the Batman:
 * Zero Year:
 * Batman Ninja:
 * Zur-en-Arrh:
 * Flashpoint:
 * Justice League 3000:
 * The League's Assassin: An alternate version of Bruce as a member of the League of Assassins during his training before becoming Batman. He wears an armored costume appearing like a samurai-ninja assassin in black and dark green. His Batarang is changed to a throwing star, his grappling gun is changed to a throwable rope, his scatter bomb is changed to a smoke bomb, his glide is changed to Bruce using a rope to grapple, his Batwing is altered and his Batmobile is altered. His Forward Throw is changed to Bruce snapping the opponent's arm before breaking their leg and then kicking them away and his Backward Throw is changed to Bruce stabbing the opponent in the knee with a throwing star and then follows up by throwing a smoke bomb which makes the opponent disappear and fall from above so Bruce catches them with a knee strike that sends them flying.
 * Billionaire Bruce: Batman as his true identity Bruce Wayne. Bruce wears a black suit with a white undershirt and a navy blue tie as well as black suit pants, black shoes and he has black hair and blue eyes. Bruce also has a golden ring on his finger. His Batarang is altered, his grapple gun is altered, his scatter bomb remains the same, his glide is changed to make Bruce use rocket boosters with his shoes, his Batwing is changed to a private jet and his Batmobile is changed to a red supercar.

Cinematic Intros

 * Watchful Knight: Batman is perched on a gargoyle watching over until lightning strikes and Batman then leaps off to confront his opponent.
 * Comes in Black: Batman drives his Batmobile before leaping out of it.

Cinematic Outros

 * Pale Moonlight: Batman pulls out his grapple gun and ascends into the air in front of the moon at night before doing a pose with his cape and releasing bats onto the screen.
 * Sharpened Weapons: Batman draws six Batarangs and throws them into the screen, smashing it.

In Battle

 * "Don't get up." (Occasionally after performing a combo)
 * "Stay down!" (Occasionally after performing a combo)
 * "Had enough?" (Occasionally after performing a combo)
 * "The smart choice is surrender." (Occasionally after performing a combo)
 * "Rethink your strategy" (Occasionally after performing a combo)