Dante

Dante is a playable character in ''Capcom: Infinite. ''He is the second son of the demon Sparda and the human Eve, and the younger twin brother of Vergil. Dante is a paranormal mercenary, private investigator and vigilante Devil Hunter dedicated to exterminating evil demons and other malevolent supernatural forces; a mission he follows in pursuit of those that killed his mother and corrupted his brother.

Combo Trait

 * Million Dollars: After performing a throw or any combo ender, Dante can follow up by unleashing quick fired rounds from his guns, Ebony and Ivory, ending with a dual charged shot to extend the combo.

Character Technique

 * Devil Trigger: Dante taps into his demonic powers to enter into a demon form temporarily. This increases Dante's damage by 20% and he gains new moves. Dante can also gradually heal his health from attacking his opponent with special moves.

Command Attacks

 * Stinger: Dante lunges forward with a sword stab. Can cause wall splat.
 * Prop Shredder: Dante spins Rebellion in a vertical pinwheel fashion to grind up his opponent. It can launch his opponent.
 * Weasel Shot: Dante fires his gunshots with Ebony and Ivory. He can leap backwards while firing his guns.
 * Cold Shower: Dante fires Ebony and Ivory downward to the ground.
 * Clay Pigeon: Dante fires Ebony and Ivory into the air.
 * Bold Move: Command jump forward that can be used to cancel attacks into aerial attacks, creating mixups as it acts as a normal forward jump. Can also used to cancel any move to chain into another attack considered impossible to cancel into from there.
 * Rain Storm: Dante spirals in midair while firing Ebony and Ivory directly downward.
 * Throw: Dante grabs his opponent and then slashes them twice. This acts as a launcher.

Special Moves

 * Multi-lock: Dante fires a shot from Artemis to stalk his opponent, applying pressure. It can be charged for more shots and Dante can move while charging, and the charge can be cancelled into another move. If fully charged, Dante can fire the Artemis upward and send the bullets into the sky and they scatter to rain downward afterward.
 * Crystal: Dante points forward with Cerberus to create a flash of ice crystals in front of him. If an opponent comes in contact with the crystals, they will be frozen solid in place and set up for a free hit.
 * Twister: Dante creates a flaming tornado of fire and wind.
 * Volcano: Dante punches forward with Beowulf to erupt a small quake of light.
 * Sky Dance: Dante wildly slashes with Agni and Rudra in midair, then drops to the ground with a falling flipping slash. Causes ground bounce if aimed right and it hits overhead.
 * Air Play: Dante shoots a ball of lightning and bats from a solo with Nevan in midair. He can charge the attack, and Dante will freeze in midair while doing so. Causes stagger on hit. It can be only used during Devil Trigger.
 * Vortex: Dante dashes forward while covered in electricity in midair/mid-flight, can only be used during Devil Trigger.
 * Thunder Bolt: Dante fires an electric beam while in midair/mid-flight downward, can only be used during Devil Trigger.

Hyper Moves

 * Jam Session: Dante slides forward on the ground while strumming a solo with Nevan to create a violet electrical storm.
 * Reverb Shock: Dante rushes at the opponent with a solo from Nevan that covers Dante in electricity.
 * Jet-Stream: Dante rushes forward while executing alternating slashes using Agni and Rudra.
 * Killer Bee: Dante kicks diagnonally downward with one of Beowulf's grieves. It causes ground bounce.

Finisher

 * Devil Must Die: